Five maintained hero guides, each built around a different match problem
We retired the old batch of short, repetitive pages. This smaller library only includes guides that received a page-level editorial review and contain hero-specific decisions, examples, and practice tasks.
Axe: lane pressure into decisive initiation
Learn when to cut waves, how to create a Blink timing, which targets justify a call, and how to turn one initiation into an objective.
Juggernaut: safe farm, Healing Ward, and target choice
Separate defensive Blade Fury use from kill attempts, protect Healing Ward, and choose an Omnislash target without gambling the fight.
Crystal Maiden: cast twice without feeding
Plan lane resources, play the edge of fights, and buy the mobility or save item that lets a low-mobility support complete a second spell cycle.
Storm Spirit: mana is the exit plan
Use rune windows, short Ball Lightning jumps, and target filters so an aggressive move still leaves enough mana to disengage.
Tidehunter: win the objective before casting Ravage
Build the frontline your draft needs, occupy threatening terrain, and avoid spending your longest cooldown on a fight with no follow-up objective.
Why the library became smaller
Publishing many interchangeable pages did not help readers make better decisions. Retired URLs now redirect here and are excluded from the sitemap. New guides will only be added after a named editorial review, a patch check, and a comparison against the existing library.